🎮 Third-Person Movement — Full analog movement with walking, running. Supports slope and edge detection.

🎥 Camera Control — Smooth third-person follow with customizable shoulder offset, damping, and lock-on support.

🕺 Animation Blending — Clean blend trees for locomotion.

🦴 Inverse Kinematics — Custom IK layer for feet.

🛠️ Modular Input System — Custom input handler (Unity Input System) with event-based input dispatching and context-aware mapping.

Published 9 hours ago
StatusPrototype
PlatformsHTML5
AuthordrollShark
Made withUnity

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